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Area control, card drafting, point-to-point movement, what more can you ask for?
more info...
Maximum players: 5,
Good for: 2, 3, 4, 5,
Best for: 3, 4
Pros: Neat mechanism to reconfigure the board to fit the number of players.
Rating:
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A bit of Scotland Yard in reverse, with one or two players trying to catch all the other players whose location is hidden.
more info...
Maximum players: 8,
Good for: 4, 5, 6, 7,
Best for: 5, 6
Pros: Good theme. Unique mechanism.
Cons: If you're caught in the toilet, the game becomes "Nuns with the runs".
Rating:
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Stephan likes the theme but not the bidding mechanism.
more info...
Maximum players: 4,
Good for: 2, 3, 4,
Best for: 4
Rating:
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A variant on Evolution, best with three players.
more info...
Maximum players: 4,
Good for: 2, 3, 4,
Best for: 3
Rating:
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A card game for two players.
more info...
Maximum players: 2,
Good for: 2,
Best for: 2
Pros: Never boring without being too heavy.
Rating:
Last time played 11 year 9 month 20 day ago. Played only once.
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Trade goods in the Mediterranean. Watch out for pirates! Good for 5 players.
more info...
Maximum players: 5,
Good for: 3, 4, 5,
Best for: 5
Rating:
Last time played 1 year 6 month 26 day ago. Played 2 times in total.
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Original fast-playing abstract strategy game for two players
more info...
Maximum players: 2,
Good for: 2,
Best for: 2
Rating:
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A mechanism similar to the better known 7Wonders.
more info...
Maximum players: 10,
Good for: 4, 5, 6, 7, 8+,
Best for: 6, 7, 8+
Cons: 7Wonders is a better game.
Rating:
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A bag-building (rather than deck-building) game.
more info...
Maximum players: 4,
Good for: 2, 3, 4,
Best for: 4
Pros: That blue knight is happy to see you.
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Classical game for two.
more info...
Maximum players: 2,
Good for: 2,
Best for: 2
Rating:
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