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A game to teach American kids that it's OK to kill monsters.
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Maximum players: 4,
Good for: 3, 4,
Best for: 4
Rating:
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A good deduction game for two.
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Maximum players: 2,
Good for: 2,
Best for: 2
Rating:
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Four different trick-taking card games, resembling whist. Surprisingly good, especially with 5 players.
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Maximum players: 6,
Good for: 4, 5,
Best for: 4, 5
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An economic city-building game that Stephan, a confirmed glass art collector, bought for the theme. Still a good game.
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Maximum players: 4,
Good for: 2, 3, 4,
Best for: 4
Rating:
Last time played 3 year 10 month 2 day ago. Played only once.
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Good area control game on a modular board. Plays best with 3-4 players.
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Maximum players: 4,
Good for: 2, 3, 4,
Best for: 4
Rating:
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A worker placement and action point allowance game. But really, a game that Stephan bought because he liked the zoological theme.
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Maximum players: 4,
Good for: 2, 3, 4,
Best for: 4
Rating:
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A coop game that is a hybrid between Codenames and Dixit. The HFG does not own it.
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Maximum players: 8,
Good for: 3, 4, 5, 6, 7,
Best for: 5, 6
Rating:
Last time played 6 year 3 month 15 day ago. Played 2 times in total.
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A whodunit from Days of Wonder. You must deduce who, when, where, with what, and why the murder was committed.
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Maximum players: 5,
Good for: 3, 4, 5,
Best for: 5
Cons: Not as good as the other Days of Wonder whodunit, Mystery of the Abbey.
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Clue on steroids.
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Maximum players: 6,
Good for: 3, 4, 5, 6,
Best for: 5
Pros: Strong theme.
Cons: Players must be careful to answer questions correctly.
Rating:
Last time played 2 year 4 month 17 day ago. Played 3 times in total.
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Explore and fight on an asteroid. Risk Mission in space.
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Maximum players: 4,
Good for: 2, 3, 4,
Best for: 4
Pros: There is a plasma-breathing rubium dragon!
Rating:
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